Description
The creation of all types of mesh modelling (compound forms, free forms and others) and their rendering will be exposed. Topics for mesh modelling include: primitive objects, compound objects, all types of modifiers, mesh editing, nurbs and others commands. Topics for 3d rendering include creating and applying maps and realistic textures, lighting principles and techniques, camera types, render types and atmosphere design.
Preparing complex forms for 2d fabrication (unfolding, unrolling, tessellations and others) through 3d modelling software.